There are numerous methods of doing the bullet trail animation similar to the one used in Matrix movie. Unfortunately all of the require to use raytracing to simulate light refraction. Having a very slow computer I realised that it would be better not to use refraction. Instead the semi transparent set of squashed spheres was used.
It was very important to make sure that the bullet and trail is animated where and when it suppose to be animated. For this a special Transform controller was assigned to the bullet trail called "Path Constraint". From the screenshot above 3 different splines (red, green and blue) represent show the path that will be used for bullet movement. The curve editor was also used to adjust the "when" of bullet trail animation.
Tuesday, April 20, 2010
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